Another little update: This is a new tree sculpt for the cliffside that I will be adding. It is sitting at 2100 triangles. WIll post textures/ canopy when I finish them.
I'm starting to sculpt a tree in Zbrush. Is there any point to sculpting any fine details beyond the major and minor forms if a bark texture will just be overriding all of it? A tiling bark texture will have its own maps "aligned" with itself rather than anything you do in Zbrush...
Thank you very much Scythe! :D Your nice words will help motivate me even more!! ALSO..here is an update on my scene! Added my new ground textures/ bark textures and rockA to the scene! The rock helped a ton :D And I got a lot of modularity out of it. I took out that super sharp fallen tree. Instead of that, my next plan…
Thanks again for the feedback Grag, and Mr Significant. I completely agree with the both of you and I really need to hide the horizon line and with the fallen bark trees. That will be next plan and I will get started on that ASAP! For now: Significant, I really agree that the leaves lacked color, so I added some saturation…
Here is an update to my scene! I started to place my new foliage models on my new terrain! Definitely loving the results so far :D. Only 3 different types of foliage in the scene as of now. One clustered Pine Tree One Deciduous Bush One Bushy Grass Model I want to say @ParoXum, your feedback helped out a TON! I really have…
There's a great progress being shown since the start of your project. Looks like you're learning fast by iterating on your work and accepting to come back on previously made assets based on the feedback. :) There's quite a margin of progress left in terms of color and composition. In terms of style in your texturing it…