Hmmm I had a WD ward idea I wanted to try, but the slot is missing from the workshop. I could test it in-game just fine by replacing the current files in the test client, but that wouldn't fix the problem of not being able to upload it to the workshop (it's a 2000-3000 poly limit, can't upload it as anything else). Any…
i would be up for collaboration. here is my workshop link: http://steamcommunity.com/profiles/76561198010045993/myworkshopfiles/?appid=570 my polycount concept/collabo/workshop thread: http://www.polycount.com/forum/showthread.php?t=126669 would love to take part! just contact me ;)
Gonna call this done! Shall do the promo material over the next few days. If there's any critique you'd like to give me now would be a good time, before the workshop gets their hands on this!
Thats great to hear! Is Dragon Knights ultimate even able to be put into the workshop importer? Vlad has made the only DK ult I've seen and he didn't have any in-game shots.
Since the workshop was flooded with korean culture related items why not explore some other cultures? Personally I didn't like that amount of asian stuff in there eventough some were really well made but considering the diversity in cultures out there I might say why not? This could work multiple ways: either go for any…
So! im done with my ward for pugna if you want to viev it in the workshop, here is the link: http://steamcommunity.com/sharedfiles/filedetails/?id=186959879 Root of oblivion by Heckaa sorry for not updating in time, i am fairly new here and was not sure how to use the url and stuff
do good work and do what you like, this is an international game with artists from all over the world doing assets, this protectionism is just stupid. No one is flooding the workshop, it was just one bigger event, including western artists from this forum doing korean inspired pieces.
Since nobody replied to the regular workshop thread, I guess I'll discuss it here. I keep having this import problem where my mesh is always on its side. Exporting worked fine yesterday with the default settings (blender) but when I imported my mesh today it had this offset. So can anybody tell me how to understand export…