The tiles are looking good. Couple of suggestions: 1) Clean up some of the flipped texture patterns, especially in the yellow line. 2) Create a cloud overlay on the tiles so there is a uniformity to the tiles. 3) Create the illusion of depth with some shadow and highlight around the holes like you have with the embossing…
For those that are using unreal are you create separate shadow map coordinates for each asset or just using generate unique uvs ? What resolution are your shadow maps for say the wall and or floor ?
Why do you even sculpting it ? I just used cloth sim inside 3ds max to create that hanging cloth piece. Dunno what it is, I just made knee long coat. But hazmant suit shouldn't be much diffrent on the base principle.
billitor- Looks good for a first go at texturing. Couple of things: Think about the construction of the object you're creating. Like how does the bend in the bench work, how do the slates fit and what's in-between them? Same with the planter- how was it made? Where are the bolts or connections and seems that hold the wood…
@skyline5gtr I just inserted 2 edge loops going across(horizontal), near the top and bottom, then extruded/Scale the new faces created near the top and bottom(for front and back of the beam). Not sure how everyone else went about doing it though. Here's a pic..Is this what you were talking about?
This video helped me when I was getting familiar with ndo2. Basically you want to block out your shapes with solids and convert them to normals. If you meant you were converting your diffuse textures to normal, I would probably recommend against that. The results usually don't come out that well compared to the workflow in…
So it's the end of the month and I'm not done with the project due to poor planing and... I procrastinated a whole lot. But now on the later side of the month I really started to get back into the groove again and made some progress. Here is what I managed to complete. It's not a great feeling you get when you do not…
@serriffe - Thanks! :) I would change the blue color to a color which is chosen in the concept image. I think it is a bit too much off the color scheme right now. @keosar - I only used photoshop and xnormal (the photoshop plugin) to create the normalmap. No baking. @Aerial_Knight - The main problem with your (diffuse)…
modsoft - Nice start and welcome to the challenge! Your scale looks spot on. Aerial_Knight - Is that in engine? If so, how did you do the reflections :)? I think that your gloss value is too high. It barely shows anything of the spec map now. Also as Xerafel suggested; Try putting scratches on places where they make sense,…