Well, I guess I'll throw my hat into the ring for this one. Looks fun. Heres a blockout in UDK: And a better blockout in maya: I have to redo my scaling and such so everything snaps correctly, cause right now, it doesn't snap right in udk. but this is what i got right now.
Seriffe I would add some normals to your windows as well as a reflection it looks like matte white plastic, also a lot of your materials looks very flat right now and could use some love. Overall it looks good but you really should play with the spec then it would be awesome. JoachimC Your scene feels a bit narrow and your…