Couldn't you just add a few loops in the nose to help round it out? In max I would activate swift loop, hold shift and add a few loops to the nose, like this: It will approximate the distance and set the new loop to compliment the surrounding loops. I would be very surprised if Maya didn't have a feature like that? You…
@Mark Dygert: Maya does have the edge-loop option, but as I stated above, I'm worried that it will mess up the UV's. However, I will add more edge-loops and see how it goes. @Neox: Flowconnect is very much similar to NEX in Maya 2010-2013, and fortunately 2014 has integration (which allows for connecting multiple edges…
Let's see the whole model in wireframe. Often I see people devoting a lot of detail to areas that are fairly small and unnoticeable, relative to the larger more-noticeable features. There's a feature in Max, not sure about Maya, that lets you "regularize" an edge loop into an ngon shape where all the sides are the same…
So recently I've been trying my hand at making a low-poly (~6,000 tris) C17 Globemaster. So far it's gone pretty well with only one problem which I failed to see in the first place: The nose is looking rather jagged. If I try to tessellate, the windows of the plane end up being very round, almost like the plane has no hard…