@Hotcreat, sorry I didnt reply sooner, didnt see your comment =P I usually start by creating a base mesh in Max, depending on the asset Ill use the base mesh as the final low poly. I then take this into Zbrush and sculpt any details and sometimes polypaint. When the sculpt is done Ill retopologise in 3d Coat or Max…
Thanks for the feedback. and yeh I totally agree with the creases on the clothes, Im kind of just slapping them on and hoping for the best so Ill be sure to edit those. As for the head, Ive tried to draw from a style of classical painting, I remember they used colour to break up the different parts of the face and these…