Thanks monster and St.Sabath. Eagerly waiting for UDK4 to get Physically based mats. As we work with students, keeping it free/affordable is also a +. Marmoset2 looks promising as well on that matter. Viewing in the target engine avoids least surprises in a production but while texturing in paint apps such a photoshop,…
Mostly I just use the target engine. At work we typically make a custom level with the lighting set up, then all the artist use it to help keep things consists t. My students that are just making portfolio pieces tend to use the Marmoset Toolbag.