I added myClass = round() At the end of the script but it still don't work. * I actually do a face selection * Run the scipt * get this error : #Error : line 1 : ZeroDivisionError : file <Maya console> line 217: float division Passerby how does it work ?
Try this usefull set of scripts, http://www.creativecrash.com/maya/script/zhcg_polytools--3 with a circularize Line command. This is a must have script for Maya modeler, with the equivalent of the Loop Tools from 3ds Max.
You can try import it from your scripts (save to scripts directory) and doing something like import round round.round() or just append mesh = round() at the end of the script
Hey Passerby, Thanks for the script. i downloaded it and loaded the python file inside maya. But when i select some faces and execute the script nothing happen. How does it work ? Max.
Script works for me but it gives pretty uneven results. It doesn't evenly space out the vertice to create a proper circle, it just aligns them so they'd all be on a circle (not so useful if you're sub-dividing things afterwards). Diamant Tools has a "Circle Verts" tool that does this really well, but the $200 price-tag for…
I just tried it on my machine and it worked. The script expects faces to be selected or it spits out an error. Are you sure you're not indenting it? #==========================================================================# round - Copywrite 7/7/2013# Author: Paul Lohman# free to use and modify for personal or…