Yeah, the crystals are almost entirely shader based, took a good, solid day to get the thing ironed out to looking good enough to me. For more info, I basically used layered geo so I could get two shaders, the top layer was a glass shader tweaked pretty heavily, while the bottom layer was masked clear with an animated and…
Those crystals look great. I am guessing the majority of the heavy lifting for that effect is done by the shader and there isn't anything too special with the texture maps themselves?
It looks great and I can tell you spent a lot of time on it. The main thing I think you should work on in your next environment is reducing the poly limit you use for assets, particularly assets that are duplicated all over the place. For instance your plants are really high poly, at least the one you've shown so far. And…
You have a really nice scene going on, Really nice texture work and I love your crystals, Id like to see if I can carry a similar effect over in UDK that would be a fun project. Critiques: I agree with the above it has a very green wash over everything, making the shodows a nice dark blue tint will add a lot. I see in your…