Second this, furthermore I'd avoid those random colors for illumination. Use one color, two at max, and make sure they work together. A lot of your shapes in your model are very sloppy looking and don't read well. For example look at the holes all around the model. You material is probably not helping this at all. I would…
@Nomadsoul Thank you sir, That is a good idea And the base material is just a cloud with a crystallize filter on it @amile I was having issues with the texture and material definition what i did for my diffuse was take it into mudbox and sculp then output a normal map then from there turn it grey scale intensify it a bit…