Hi everyone, This my introduction, Applied game developer by trade, modder and indie gamedev by night. Currently I'm working on a fantasy/afterlife themed RTS Oberon's court. My schtick for this project is to do it without any textures what so ever, only shaders and geometry. I've internally debated not doing any real-time…
@AimBiz They're a bit floaty because they're also floating a bit, the pathfinding is also a sacrfice to performance,so no navmeshes, but oldskool point to point nodal pathfinding, so the nodes are stuck at intervals to the surface, so there's some interpolation, and zero physics or characters being stuck to the geometry ;)…