Pretty much already said: Split the pieces in a way it´s easier to work inside your 3d package. I normaly save my files as Illustrator 8 and once inside Maya use import Adobe Illustrator. Then just play with Surfaces.
Hi, I'm facing a haaaard thing : i need to convert a complex illustrator file into some 3D format (in fact, format don't matter, all i need is to convert vector into vertices). I made a "road map" in illustrator : something like that but plain, bigger and with a lot of "holes" : I've tried different stuff, but none work…
Are you importing the illustrator file at once? Or did you split it up into multiple pieces? I would recommend you to split it up. So you have more control about the result. You cant go away without any tweaking but this would reduce the amount a lot.