Yea, I was going for a long untrodden type of stone with some "mossy/dollarweed" type growths. I was playing with a lot of masking techniques to do the diffuse, and trying to use layer blends to make that moss only look opaque at a certain brightnesses then reworking it until I got this. I am definitely going to rework the…
I hear ya Josh. I truthfully was trying to stay away from normal maps period on this project. However, now that I've brought the two assets into Unity and got the scale proper I think, the highlights are now looking like they are gonna be a problem as far as realism. I probably won't even have a directional light like I…