Thanks so much guys :) ,and HP thanks for the advise ill keep that in mind and be careful of that :) and here is my UV map you wanted to see snake. Just my Normal and my temporary Diffuse to see the details.
Hey guys, Just wanted to post my texture progress and get some feed back if you see anything I can do or fix. Some textures are not done and my spec map is not on this until I finish my Diffuse.
Hey there, I'm happy that you keep at it. Nice work so far. Here is some feedback if you don't mind: - as you said you'll care about the mesh optimization later on. (which I wouldn't suggest because it will likely cause some additional rework in your textures later on) Concerning your polycount of about 135000. It is HUGE.…