The digital tutors UE4 rock pipeline has a couple interesting techniques in Zbrush that aren't in other Rock tutorials. Was kind of neat. Don't really like my sculpts shape. Anyways, just followed the texturing portion from that tutorial to get into and learn Ue4.
I was playing around with a new workflow for volcanic/extreme-condition weathered rocks not long ago. It's based of a tutorial i saw ages on using Displace to create normal rocks. So i upped the ante a little. These are not sculpted btw' Edit, Mini Tutorial below/ Credit to the original tutorial writer whoever that was,…
I started ZBrush with rocks :) I don't know much about ZBrush rocks tutorial ... I'd say just start by making some really classic and simple rocks (use references) let's say like this one And when you made a few variation of that rock merge them together to make a bigger rock This tutorial is not using ZBrush, but you can…
Nothing special, really. Mostly following the tutorials posted here. So the process (which I barely modified) is: 1) Start with some basic mesh like a box or cylinder and make it a Dynamesh. Give it some basic shape so it doesn't look like a cylinder. 2) Copy the mesh and place it nearby, changing the shape and everything.…