Its Really Simple 1.) I start with box with 10 subdivisions on each side..like so 2.) then i add a turbosmooth modifier on top, set to about 5 levels, then a spherify on top of that, and then a stretch modifier, you'll get something like this 3.) next I add a displace modifier with about 20 strength using a cells map (…
Very nice! They've got a great balance between looking stylized but also nicely detailed. I'd imagine it would be fairly easy to modify the material slightly and turn these into photorealistic rocks.
I use a slightly modified snow shader that i found In UDK, However the main change I made is that it uses worldspace UV coordinates for the placement of the sand, so that it can merge with the other models without any jarring seams. http://i.imgur.com/1rbZtiF.png
I think it looks aweseom! Would be cool with some horisontal lines in the highpoly though, if you want to you can try crumple brush with the modifier set to 100. Then try different bush sizes and different pressure on your wacom. You need to be kinda light on your hand when working with crumple. If you don't use a Wacom,…
I think sculpting is only possible with tablet. Because You have this sensitivity control. With mouse you have only 0-1 input, which is click or non-click (sorry for my english). Also with tablet you have more control with the shape of sculpt, it's more organic, more natural. If you want to control of alpha intensity, just…
Nothing special, really. Mostly following the tutorials posted here. So the process (which I barely modified) is: 1) Start with some basic mesh like a box or cylinder and make it a Dynamesh. Give it some basic shape so it doesn't look like a cylinder. 2) Copy the mesh and place it nearby, changing the shape and everything.…