Hello, based on another post I made about the topic it was suggested to post about some rocks I created for the latest game I worked on. The game follows a semi stylised art direction which took a lot of trial and error to reach the result we have today. Here is a quick breakdown of the process I put in place. 1. Sculpting…
For my big rocks I think it's just the regular decimation master and a little bit of cleaning, there was like 2-3 little artifacts. It works well because I don't have any holes or little rocks/objects, Everything is one big and quite simple mesh. For the small rocks, decimation master gave me awful result (and that was…