As far as I know, yes. Dirt/blend layers are really only good for breaking up textures with new ones. You could do vertex colors, but that would require a new mesh for each color. The best way I've done it is just a new material for each color. Use a grayscale diffuse texture(mostly light values) and color it with the…
Actually, the Dirt Layer feature is obsolete and was replaced by the Blend Layer. http://freesdk.crydev.net/display/SDKDOC2/Blend+Layer Diffuse color is changing the appearance of all geometry using an affected material and you will need two materials applied to separate parts of the mesh or two meshes if you want to…
Erm, I think you can use one single neutral gray stucco material colored from vertices. The statement that you'll need to separate stuff into multiple meshes to use vertex colors is incorrect. If you don't want wall vertices to influence the color of e.g. walls or a ceiling, which should retain the original look of their…
Hey man, like previously said before there's a bunch of ways you can do it provided your stucco texture is not already tinted in the texture. You're gonna have to separate them into separate material ID's for the first and third to work however. 1) Just change the diffuse colour of the material, however I would not…