Hey Polycounters, I've created a ward for Dota 2 based on the mechanical characters specifically Clockwerk. I've spent about 3 days trying to get the animations to export and work properly in the Dota 2 importer. I'm using Maya and I've tried FBX exports and SMD and I have solved a lot of issues but the last still haunts…
After 3 days... this post was my rubber duck (ask a programmer) My scale was set wrong (meters not centimeters) so they were rotating around 0.081 rather than 8.1 which would seem like the origin. school boy error :(