So, I tried to implement the shadow pass into my own shader, but its not working? It is still a bit messy, but this is my first shader. This is my code: Shader "Custom/NoobShader_04" { Properties { _Color ("Color", Color) = (0,0.55,0.83,1) _Diffuse ("Diffuse Map", 2D) = "white" {} _Displacement ("Displacement Map", 2D) =…