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Author:
zetheros
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Physical Baised Materials [UDK]
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Re: Physical Baised Materials [UDK]
Reply by
AlanSMitchell
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Sep 2013
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Unreal Engine
I feel dumb for trying ^^ haha Humm I assume the next Unreal will have it imbedded into the code guess I'll just have to wait till that comes out. :/
Re: Physical Baised Materials [UDK]
Reply by
marks
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Sep 2013
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Unreal Engine
PBR requires code changes to work correctly, basically. Check this thread: http://www.polycount.com/forum/showthread.php?t=124683
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