I'm all for making games more challenging (but keeping them fair) but I'm not sure how that would work at all with JRPGs or games that attempt to keep their gameplay in that style like Child of Light. The grindy nature of these games makes it so that the only real challenge comes in encountering an enemy with higher stats…
I started this game but haven't finished it yet. The story was interesting and every single part of the game feels like I'm looking at a unique painting. My only complaint is that the gameplay was too easy. If you've ever played a JRPG like Final Fantasy for example, then you can fly through the entire game without dying…
Indeed, there definitely should be a challenge, but again: it must be in moderation. Too much of a challange and it is frustrating. Lile Diablo 3 Hell difficulty (before patches at least). It was nearly impossible to play. I want to have a good time, and dying all the time trying to kill 1 stupid pack of elite monsters is…
I prefer to call it nostalgia. I too enjoyed hardcore games when I was younger. For example, vanilla World of Warcraft was very demanding and quite hardcore compared to modern MMOs (even WoW itself). I definitely enjoyed it at that time, but no way I would enjoy the game today. Griding for fire resistance potion for hours…
grinding for ressources is also something i would call dumbed down, its a repetetive task thats no fun but simple. I think we can agree on games should be fun not work, but i think without a challenge its mindless timewaste. There are tons of things in Alex Kidd which from todays standards are horrible, controls at first…