Unity does not charge royalties ever. http://unity3d.com/unity/faq Just use that. I really don't know where you are getting your info from on unity, do you have a link? Edit: In my understanding if you make over $100,000 you would need to upgrade to unity pro. Even then you still do not pay royalties. So Unity Pro would be…
Unity has a program called Union: [ame="http://www.youtube.com/watch?v=5ZzpdNBpV3k"]Unity Union: Getting Your Games on New and Emerging Platforms - YouTube[/ame] They will port your game to platforms that aren't directly supported by the standard Unity packages. Platforms like the Roku and LG Smart TVs. Unity takes a…
almighty_gir is right the percentage cut from unity only kicks in if you hand your game to unity over so that they port it to different platforms for you i am not completly sure what they cover with their services, but its something along these lines
The "donations" approach is not a viable method for skirting around royalties, as most of the game engine contracts refer to a company's gross revenue. Revenue happens when you get money, no matter how that money is acquired. Donations count as revenue. If you want to avoid high costs, I would suggest going with Unity over…
Thanks RyanB. That almost seems like you would develop with those platforms in mind specifically. I'm more than happy with Unity's out of the box platform support.
$1500 is hardly a lot of money when you consider the license costs for software like max/maya. in fact, if you were contemplating making a game and had say... a $3000 budget for ALL your software licenses, i would probably recommend - Blender (free and fantastic) Unity ($1500) Photoshop ($20 per month? so $240 for the…
http://www.ogre3d.org/ This graphics engine is free for commercial use, open source and can be modified up to your own workflow. You do require a strong background in coding. Usually with UDK and Unity is; UDK takes 2k with 20% of your total gross upon each product you make that sells for 50k+. Unity just takes the 20% of…
It's per studio, not per game. The point at which the studio has made an income of that total no matter what amount of games they'll have to go pro. But again, donations are not different from actual sales income, it just means the people donating won't get anything in return, but you'll still have to pay taxes for it if…