For a large part of my time working with normal maps I have either accepted baking errors or fixed them by hand in Photoshop. Now I have decided to finally really dig into the process of baking normal and AO maps using 3DS Max, Zbrush, Xnormal, nDo2 and Photoshop to be displayed in UDK. My main motivation for this is to…
Hey Don, I updated the image in post #14 to include the UV's, Normal Map and the first pass on the diffuse. Hope that helps. Looks like your bakes are coming right along as well. Looking pretty clean, not seeing any projection distortion or edge seams on there. I would be curious to see how the panels would turn out using…