After i followed some tutorials on how to bake normal maps, i give up because all the tutorials i watch i, haven't learn me anything,this is why i ask for your help, i only need to know is : 1.How uv islands affects smoothing of normal map and how to unwrap the model properly 2.A good render setup for 3ds max to bake…
I would recommend you to take a look at this tutorial. [ame=" https://www.youtube.com/watch?v=2Tgy0lBdJK0"]Millenia's shotgun tutorial[/ame] While it doesn't talk really in-depth about baking, it covers the whole workflow for a game asset, from start to finish. I really learnt a lot from it, and the texturing tips are…
You can just as well do your baking in Max rather than xnormal. Max has a good texture unwrapper with maximum control. It can choke on (much) bigger models but then for baking you only really need to UVW lowpoly ones. And you can use all the familiar tools and interface. 1. Islands dont affect your nmap in any way; just…