It looks great with the current animations. Flipping the blades would look weirder. It's a particle effect. I am not really sure when it appears on her weapon in-game, but she has one. Custom particle system is broken right now though so it's not following the blade in the screenshots.
Finished highpoly Should really have spent more time on the concept and added the small details, takes so much more time when trying to figure them out while in zbrush :| Still pretty happy with the end result though. Edit: Flat shaded in-game preview. Pretty happy with it right now, on to painting :)
that bow looks really creative ;) you made all the details by sculpting right?? Is it possible to get the same details, like scratches with photoshop? I am asking that for myself^^ And Guys you know how to fix this?: Im trying to import my blade, to test how it looks like on naga, (textures are not there yet, just some…
Dimensional Reaper by Mr. Scrake and Godzy EDIT: the new progress thingy didn't catch my eye so here the pictures: Concept by Mr Scrake: I tried doing a basemesh and sculpting those things in there but I'm pretty bad at reproducing stuff like that so eventually Mr Scrake did the texture without em and we baked the normals…