@vertical That hood is coming along nicely! what about adding a little vignette to the promo? or make the model a little bigger to fill the gaps, I dont know if thats gonna help you :P @mihalceanu Love the sculpt! Low poly and bakes done! now its time to texture!
Finished Entries Disseverance Bade by Frump and Bel/Doubleleaf Dimensional Reaper by Mr. Scrake and Godzy The Crystal Gaze by MdK and foxclover Desolation by Shoo Moonswept Hair by Snowstorm Phantom Assassin Great Helm by Branch Snowflake ver2 by Zoja Curved Blade of the Assassin by Sekoran Bow of the Howling Terror by…
I think be very careful on how thick you make the yellow shapes on the hood. You have a lot of colours competing for the #1 spot around the head area which is quite a detailed area anyway. Maybe thin those shapes just a small amount and see if it helps at all. I found your xnormal mini tutorial useful btw so thanks for…
More progress: [WIP] Gameplay LOD0 Some quick WIP diffuse: Something for the newbies using xNormal: Sometimes it's best to bake maps with xNormal one mesh at a time, making it more cleaner to work with when it comes to texturing. (Layers and colors are exactly the same, but the produced bakes are different.) Sometimes…