here's a script I came a cross a awhile ago that does this. polySoftEdge -angle 1 -ch 1 ; polySelectConstraint -m 3 -t 0x8000 -sm 2; polyDelEdge -cv true; resetPolySelectConstraint;
Hey guy, I am working on a project that uses a voxel like style. Currently using Qubicle. Now the app exports every qube as a seperate cube, which off course makes sense for a voxel app. However exporting to .obj gives the option to remove the insides of a mesh, remove lamina faces and what not. That's nice. However it…