performance reasons, though it could be possible to trick it, try using the light vector in the emmsive and diffuse channel, and just multiply by 0 to remove it from the diffuse. if that dosnt work perhaps just implemeant it vai a custom lighting shader
Santewi: Not to my knowledge. Sadly. Its all shadows, self shadow and no cast, or no shadows at all. I've fought with that in the past. what you may be able to do is use a second object as a shadow caster. like a slightly smaller sphere inside that one with some basic diffuse material. Or one set to cast a shadow but not…
Um, unless I'm mistaken that shouldn't be the case at all. Try this instead: Lerp(DiffuseDay, DiffuseNight, Lambert). Note: Remember to take into consideration the gamma correction for your Lambert, or else your DiffuseNight will show up slightly earlier in day time. So you might want to Div by itself or Power it to a…