Hey guys! I'm getting into animation right now and im running into some troubles! Ive been fiddling with a home made rig in Maya 2012 and i am purchassing animations from AnimStreet. My issue is that when it comes to copying the animations from the purchased Rig to my own, the animtion are all wrong! But i know why, I just…
Genius! i think this might be the solution i was looking for!! its a lot better then nothing! and it will allow me to animate the parts i want separately form the purchased animation! then I can imagine that MechAnim can blend the masks together! Thanks you so much! i think this will work out!
Character sets and Trax wont help. With HumanIK you can pretty good transfer animations between diferent biped skeletons. As it comes to custom rigs, what I do is to create a skeleton that matches all the controls of your rig (duplicate the rigged one), constrain your controls to this skeleton, and then transfer your…
Ok so i found some answers to my questions! basically there is an option to creat working pivots withing the Human ik systeme that can help me acheive a reveres foot. But i still cant seam to find any kind of info on facial rig. I dont know what to do to make the facial controlers fallow the human ik controlers!
Ok, so i delved a bit deeper into the question and look up the HumanIK like Antweiler suggested and i wish i would of known about this 2 weeks ago.... (before I started my rig basically....) its pretty kick ass! but i dont have a reverse foot options, not to mention facial feature tabs, are they hidden anywhere and easy to…