Hey everyone, at the moment we are marketing, sort of speak, our product to a very specific group of developers. When the time comes we will make it very simple to see the advantages with more practical examples and demos. By very specific, I mean users that already know about Amplify Texture or Virtual Texturing in…
Excellent points Snader, allow me to elaborate. In a way yes, both are streaming technologies but in function they are very different. Amplify Texture does not focus on painting details with decals, we leave the workflow up to the end user. You dont need to paint every single pixel or use "static textures". You can still…
We are happy to announce the first Amplify Terrain video tutorial. This tutorial demonstrates how to use Virtualized Multi-Tile UV Collections with Unity Terrains and it goes through some of the features provided by World Machine. This is an example of early Unity Terrain support, as we update Amplify we will release new…