I was looking at Paul Pepera's portfolio and I'm really fascinated with how he's added noise into his high poly renders. example: Does anyone know how this is done?
There are multiple ways of getting such an effect normally you would generate some noise in the 3d program of choice and place this into the bump/displacement slot of your material. Quick example from blender. I find it it best to mix a large noise pattern with a smaller one. But really it is just trail and error. The…