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RUX
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3ds max shader - normal in diffuse?
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3ds max shader - normal in diffuse?
Topic by
Artaani
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Sep 2013
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Whether there is an 3ds max shader that can display object normal in diffuse channel? For what? Because mental ray cannot bake normal maps, I switch to scanline for this, but if normal will be in diffuse, mental will bake it as diffuse.
Re: 3ds max shader - normal in diffuse?
Reply by
Eric Chadwick
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Sep 2013
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You can install a 3rd-party plugin for this. http://maxplugins.de/max2012.php?range=Material&search=object%20texture&sort=Author
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