Hi Jon, you're right, our approach to materials and lighting is a bit different but it was not really new to me since before Remember Me I was mainly working in offline CG and doing rendering with Vray which is a bit similar to what we wanted to achieve. For the lighting it changed : the specular highlights, which were…
Hi polycounters, I have been working as a lighting artist on the game Remember Me published by capcom and released in june this year, and I was willing to share to screenshots showing the different passes that compose an image in our game. We don't see much pure lighting threads on the forum and I think it is kind of…
This is great! I've been interested in light art recently and was saddened by how little info and breakdowns there are. Thanks for posting this up! I have a couple questions, bear with me as I'm still pretty new to UE3 and light mapping. I noticed in the first image in the diffuse and light passes the words "Les Halles"…