@ m4dcow Ah, so does it mean the vcols in xNormal was built specifically for the non-standard obj polypaint of zbrush? As for your workaround, sounds pretty solid. I do have a dumb question though, I seem to be losing my UVs when using GoZ. How can I retain the UVs?
Ah, never mind, I just remembered, I don't need the uvs for my zbrush mesh. I could just disable the textures and apply it as polypaint, then paint it to the low res. Thanks m4dcow! But for future reference, I would still like to know how to retain the UVs when using Zbrush<->Maya GoZ.
@m4dcow Ah, yeah. It's the same with me. I was just hoping to be able to make use of GoZ for future hi-res/non-gaming projects, or maybe changing my workflow into painting on the hi res rather than the low poly in order to avoid repainting in case there is a need to change UVs, but after finding out that it gets rid of UVs…