Hello, I just wanted to ask for some tips as I've encountered a roadblock in my workflow. Usually I make a hi res mesh in Zbrush, use xNormal to generate AO, Cavity, Normals, then texture on that. Now for this project, I decided to paint on Zbrush using polypaint since I have used vcol baking for making my texture maps and…
@ m4dcow Ah, so does it mean the vcols in xNormal was built specifically for the non-standard obj polypaint of zbrush? As for your workaround, sounds pretty solid. I do have a dumb question though, I seem to be losing my UVs when using GoZ. How can I retain the UVs?
Ah, never mind, I just remembered, I don't need the uvs for my zbrush mesh. I could just disable the textures and apply it as polypaint, then paint it to the low res. Thanks m4dcow! But for future reference, I would still like to know how to retain the UVs when using Zbrush<->Maya GoZ.