do you have the passes set up with folders?every pass needs its own folder, say a folder called body with just the body lowpoly and the according highpolies, and another folder called scales with just the scale lowpoly and the according highpolies. I would also suggest to bake only every second scale in one batch to avoid…
yes that did solve the problem. I had to create 36 folders , named them properly, put the high poly and low poly into respective folders. Now i have 36 Normal map that needs to assembled in photoshop. This would be almost equal to time spent in xnormal check high poly respective low poly. Provide a name for the output file…
whats the result in xnormal? it should be exactly similar as we do nothing but read the xnorma settings and apply rhem to your files in your folder, could you show your results or upload your data?
36 folders :O i usually have like 5-7 folders tops, even on very complex projects. this one for instance had 6 folders http://airborn-studios.com/projects/2011/portfolio/owl_huntress/frenja_14.jpg if you start your project in zbrush with proper naming its just mass exporting them, sorting them into folders and look at page…
Sorry for the late reply. I got caught up in something. I just need 2 folders 1 for the body and 2nd one for the entire model.The reason i had so many folder because i was trying to bake each shell on his tail individually on this creature. Which was not necessary. What do you prefer to do ? In case where normal map…
Hi guys, just wanted to say thanks for this, saves a buttload of time! Is there away to add a floor mesh in for AO generation? I tried adding it to the bake folder as 'hi_floor' but doesn't seem to make a difference and I just get overblown AO. Thanks :) EDIT: Had a derp moment, I had the floor mesh named 'Floor', which…
@kio - Sorry I've not been more clear on that, or maybe I understood something wrong. Could be I set up my bakes in a weird way and it doesn't make sense. I'll try to explain it better. I thought by assembling, Neox meant that the baked maps will be merged together, like you can do with the Multi Map Exporter script in…