no i meant baked maps will be joined in photoshop, but i fear this is just too specific to our current projects. but what basically happens is, that we bake a lot of maps and a script assembles all maps into one texture, which is already pretty close to finished. For example It collects all maps with a specific (ie.…
How come you don't package this up with something like pyinstaller? It'll build a little exe containing a Python distro, any packages and extra files your python scripts need and it'll extract them to a temp dir and run the python script from there when you run the exe. Makes it a lot easier to package up and distribute.…
So I was able to get Packstube to work with tiffs by simply adding the lines images = images.concat( pDestFolder.getFiles( "*.tif" ));images = images.concat( pDestFolder.getFiles( "*.tiff" )); to the script. This should work with any other format you may be working with. Like those crazy kids that only bake in .gif these…
@Neox - Ah I see, thanks for clearing that up. So all the post-work like merging and edge padding is done via scripts in Photoshop? Sounds lovely. I really need to look into that, because you are very right when you call it monkey work. That's pretty much how I have been feeling assembling my maps. Especially after fixing…
pior: im not too happy about the text - it was a quick shot, as i had other stuff to do than an polishing the readme ;) I like the idea of a viewer, but like neox said, we have an assembly script ready which makes it possible to view the finished result very quickly. But i might investigate it a bit more - as I think it…
from http://www.polycount.com/forum/showthread.php?t=133325 okay how about now? but it is unpolished and not tested much, i would like to add a bit of graphics to the input window down the road. put it into presets/scripts/airbornstudios there might be more coming :) how it works is simple: Lets assume you baked everything…
@kio - Sorry I've not been more clear on that, or maybe I understood something wrong. Could be I set up my bakes in a weird way and it doesn't make sense. I'll try to explain it better. I thought by assembling, Neox meant that the baked maps will be merged together, like you can do with the Multi Map Exporter script in…