Hey guys, I have a material that has various animated parts using panners and rotators. The specific problem I am having is with a rotating disc-like element. I want the outer segmented ring to rotate around the inner solid ring: I can't get the correct rotation down. I've tried using specific masks but I cannot get it to…
If you want it technically correct, you should use smaller images. I take it your ring texture is the same resolution? Thus most of it is black? The way to go would be using 128x128 ring texture on a 1024 texture for example. Else you just waste tons of memory + you get these kind of problems with rotation (though changing…
Thanks for that bit of info, Hourences. I switched to a smaller image for the rings but I am having a hard time understanding whether it has to be uv dependent with the texture or aligned to the center. I have tried different positions but I have yet to get the perfect pivot without having to adjust the rotation center.…
Like Ace mentions UV (texture) space starts with the upper left corner of your texture being placed at 0,0. Positive U is to the right, positive V is down. One image is mapped to one unit square of UV space by default. So 0.5,0.5 is the middle of the image. Things to remember: Uv space is infinite. Your texture has options…