At present (though I'm fairly sure) there isn't currently an upgrade option from LT to Maya, but we'll again monitor possible needs on that. MayaLT community site: http://area.autodesk.com/mayalt
i guess you are suppose to bake inside MayaLT using Turtle which is included. to use xNormal properly(with SBM format) you would need xnormal plugin support for MayaLT which is currently not possible.
I can't comment regarding OBJ export, but I see FBX as a more flexible option when it comes to getting data exported from MayaLT and into something like Unity. @Ged Yes MayaLT could certainly be a viable option for home use, especially for someone at an entry level.
@Joao Sapiro passerby For the type of work and projects that you have worked on (nice work btw), and if you're already expanding upon the capabilities of the 3D software and plugins, then MayaLT probably isn't the solution for you. We're not saying it is, or a replacement either. MayaLT is option for small indie mobile…
VP2.0 performance: I tried a 12m poly character OBJ file in MayaLT 2015, on my laptop and I have no performance issues at all. I was able to move around and perform modelling functions with every object visible. The card in my HP laptopn is a Quadro K5000M, so it's a beefy card. I did try the model on an older laptop with…