Triangles aren't bad. They don't tend to subdivide well in some standard sub-d algorithms. They can cause odd topological distortions, which is why people go to great lengths to avoid them in their base meshes for high poly sculpting. If you're using sculptris or 3dCoat this is also a non-issue, as sculptris uses a…
I see what you're saying, but I got into Zbrush because I have a sculpting background...so it was natural for me to begin working in that format with at least moderate results. Now I'm going back and seeing that there is a lot of other things I need to get the basics down on. The UV Master plugin on Zbrush just seemed like…
Why are you even using Zbrush anyway? I find zbrush to be an added complexity layer, and a lot of the times an unnecessary one. You sound like you're very confused, you see all this leet artists working with it and you wanna follow, I can understand, I relate even, but one needs to be able to walk before he can run. Learn…
Tris were bad for sculpting in zbrush. But since then, zbrush got some updates. Withall the automagic tools like Dynamesh or zremesher for auotmatic retopology you really doesn't need to worry how you make you model anymore. That's subjective thing. I'm not really advanced at modeling (I'm considering my self noob still),…