Is it possible to hide at the element level? I'm rigging a character that has lots of different elements in the same mesh so it's uber hard to skin paint. Thanks!
I find the easiest way to avoid that problem Warren is talking about is to use Unhide All with element mode selected, and it will bring back each subobject type you hid previously.
The way I used to do it was to take an element and move it 100 units up, work on it, and bring it back down when I was done. This time I'm skinining my character to a rig so I can't do that. The poly hidding is perfect for that.
I'd like to know the answer to this question too. The only way I've found possible is to use a multi/sub-object material, both standard materials, but one with the opacity set to 0. Then assign the transparent one to the occluding element. It allows you to see the geo beneath, but if you're trying to get selections it's…
Select your verts/faces or element and then, in the editable poly side panel, click 'Hide Selected.' To unhide, click 'Unhide All.' You can also 'Hide Unselected.' These options are found in the 'Edit Geometry' tab. The 'Hide' command in the right-click options only apply to complete objects, but the hide options in the…