Thanks! I had it set to Average, but setting to shortest solved the foot flipping issue in the gif image! But there's still a problem when I pose the leg in IK, like in this screenshot FK is fine, but IK does all sorts of twisting and messes up the mesh. It shouldn't be a skinning issue because I have only skinned the…
I'm using the 3D Motive Bipedal rigging tutorial. I did a rough skinning pass on the left side of the model, but when I switched from FK to IK on the leg, the foot joint twists. Posing the IK leg deforms the model badly and the knee doesn't follow the pole vector like it should. I followed the tutorial step by step and…
have you checked the settings of the orient constraint, that constrains the Leg to the IK and FK Leg? THe interpolation type should be set to "shortest"