Hey Guys So I've been working on this attack vignette for about a week and a half now and I'm getting stale eyes and am kind of stumped. It's for my portfolio, and I'm trying to just get some "wow factor" animations down to pump up my reel. I'm feeling pretty good about most of it but like I said, I've been staring at it…
i think that jump at the end. Character should have a fast jump. Once at peak height, shoudl slow a bit then drop fast. Like how animators learn to animate with the bouncing ball. Just my opinion.
I really like how you cleaned up the animation but one thing still stands out to me. The Archers landing seems really unreal to me and this thought comes from personal experience. It looks like the archer is taking most of her weight on her knee when she lands. Waaaay back when I was in middle school some jerk punched me…
Dude you're on polycount :) I suck at animation but yeah, you cleaned up that landing, think it looks rad. Hope you post more (and ryan was such a cool guy ^^).
So I've updated once again. Worked on the approach to the run, the relaxation period after the final shot and before the run and the recovery to idle after the entire attack. Instead of a run, I've modified it to be a small skip that leads into the large anticipation for the jump. I'm more afraid that the larger jump would…
nice foot work before the last arrow, nice touch. you wrote you've worked on this for a week and a half, but I'm still going to assume that anything after the arrow shooting stuff is only blocked out. the shooting segment is stylistically timed, I like it. it does feel that towards the end of it though, the last arrow, you…
now it's starting to make more sense! :) better timing and what not! keep cleaning it and this will turn out great! I think the timing of everything is cool, stylish and all that. still think the draw of the last arrow is too fast though, the first two are fast, but are at least readable. the third one just snaps into…
Oh wow cool, thanks for the crits guys. With fresh eyes the fall will need some help, but it's just a matter of timing at this point. She's going to stick with the knee landing pose, because the fall is intentional, so she would understand how to land properly, and also he left knee doesn't actually touch the ground.…
It looks a little iffy at the point where the final arrow hits the robots head, forcing it to the ground. From the first glance its just looks like there is something wrong with that final fall. The robots fall to the ground could be a little slower. The draw time on the bow during the jump looks to fast for the amount of…
Thanks for the crits guys! Trevor- Yeah most of the robot stuff is a after thought just to back up where I was with the WIP of the archer. I totally took your crits in about her landing tho, and you should check it out. thatanimator, thanks for the encouragement! check out my newest work :D So, I started diving into the…