So problem is you have another dynamic mesh and it doesn't receive the right color/brightness? Not talking about static geometry right? Dominant doesn't really mean dominant, it has a different way of rendering shadows. That is the main thing that it does differently, the name isn't very fitting. The light with most…
It is using a light env right now, I suppose (unless you turned that off), so to improve it you could: Lightmap the meshes so the lighting is baked in. This is most seamless but doesn't work if the pieces animate in such way that it is obvious the lighting doesn't update. This would also be fastest for performance. You'd…
I thought you were onto something here, since the problem area is beneath the level. So I just moved everything somewhere it wouldn't recieve shadows from my level, while it generally became brighter, it stilll appeared unlit (only light environment, no speculars and normals affected) Hmm, fair enough. I tried all of…
Properties - look for Use Precomputed Shadows and set to true. Go to the Light Channels in interpactor properties, turn on Static, turn off Dynamic. Ensure mesh as lightmap uvs and resolution obviously. You might want to disable shadow casting on it. Rebuild.
Ah, cheers, that seems to do trick! Excellent stuff. :D I'm having a couple more issues though. I have another dynamic object lit by a spotlightmovable, it needs to be dynamic as it's spawned with a random mesh each game start. The spotlight by itself lights the object how I want it, but the scene is mainly lit by a…
Hello! I am having an issue with interpactors in my level, I am currently unable to light them properly from all angles. As far as I know, dynamic objects can only have one light source. This means that I can only light them from one angle. While I don't mind parts being in the shadows, the issue is that this makes all…
Correct. Sure. The dominant pointlight is the brightest of the two I'm afraid. As you can see, I have a spotlight lighting my dynamic mesh. However, with the dominant pointless in the main part of the level, it turns out like this. As soon as I remove pointlight it looks like this instead and gets lighted properly. The…
Could it be receiving a dynamic shadow casted by other geometry from that dom light? And that shadow may incorrectly blend on top of other light? I just built a quick test case and it works for me though. I am not aware of light channels ever having been bugged, however dom lights are fairly new and seldomly used (point…
Wait, it's actually possible to light dynamic objects as if they were static meshes? Their animations aren't drastic, so any specular+normal lighting would do what I ask for aplenty. How would you make them bake lighting like this? AFAIK, it dynamic meshes in UDK skips lightmass no matter what.