In my experience, typical man-day rates in India from low-mid-high quality are generally $135 - $175 - $195. China's about the same, except their low-end can go as low as $90 and their high-end averages out around $225. For US individual contractors I generally see $250 - 450\day, but the cream of the crop are usually $500…
Jon's info looks about right to me. Billing for your time is best, and I much prefer day rates with half day minimums to hourly billing. If you are doing sub-contract work you will typically be getting a flat fee for an asset and the hours you put in will not work out as well as those rates. For subcontracting to pay well…
I have a few questions guys. So now that we have found out how much we need to charge or goal salary, do we charge these rates even to indie devs working with engines like Unity? I see lots of "indie rates available" artists. So a normal week is 5 days 40 hour work week, say we have a lenient deadline, if none at all, do…
There is a search function on these forums! :) Here are a few useful links: http://wiki.polycount.com/CategoryGameIndustry#Salary_Research http://freelanceswitch.com/rates/ Apparently the trend these days is charging a rate daily rather then hourly. Otherwise clients would be rewarding worse artists that take longer, then…
In an ideal world, yes. In an indie world, no. :) I think "indie rates available" is a good idea if the expectations are very clear. Depends on what you can negotiate. If you're working a fulltime job and can only put in a few hours a night or on weekends, make sure it's extremely clear what your time commitments are, and…