curved line is more prone to jaggy edges doing straight horizontal and vertical lines like in your first post and the example i did it doesnt really pixilate. that shader does put the vertex blend over both btw
inwar Thanks for the detailed picture of how the mask works. I was curious as to if this method would work if my mask was not so boxy, but in the shape a squiggly line design and if I would be able to vertex paint over both the base material and the squiggly line seamlessly. Here's a picture below of the squiggly line…
Hey guys, I'm quite new to environment art and I knew you guys could help me out. Had a quick question on a floor I'm working on for an environment project. I was wondering how to go about creating a floor design that lays on top of an existing main floor texture. My floor design is so broken up (Starts and stops in many…