marmoset even require less technical knowledge than mental ray to get good render wkk :D lucky u guys who live in this gen, :3 go use it by any means. marmoset, cryengine, udk , vray whatever but still ,marmoset will give you more hard time than good if you want to do full environment portfolio.
Pretty simple question, mostly self explanatory I think. Marmoset is easy to use and makes your work look great, but is it good for portfolio work? It requires no technical ability, and I'm wondering if it might leave a question mark in employers mind whether you will be up to the technical side of game art in a more…
Yes, I wasn't suggesting it'd be better to use a traditional renderer than marmoset, I was merely comparing levels of technicality. My point was that compared to something truly technical, Marmoset is basically as easy as it gets. Similar levels of technicality can be found in UDK or Cryengine, or other sources,…
a crappy art asset shown in marmoset is still crappy. dont get easily impressed by the good lighting right away, look closer and you will see the true quality of art despite of the lighting. you still need good technical knowledge to make something look good in marmoset. just take a look at the material tutorials in…
Props/Characters Marmoset is great. Full environments? UDK/Cryengine. Having a mix of things in different engines and presentation methods shows you are versatile and can learn new tech easily (which might be a plus for some places). I like Marmoset cause it's just easy. It takes me 10 mins to create a decent looking set…
i've seen some not so great work come from people who just toss their model in marmoset, fiddle with some materials and slap a polaroid post process on there with some god awful chromatic aberration. in the end its just a tool and good art will look like good art no matter where you put it. also marmoset is moving into the…
I use Marmoset for previewing and final presentation, its just a lot easier than trying to get an asset looking good in UDK. I always found with bringing stuff into UDK it would always look poop :D