Besides what iniside said, Crytek used actual RGB textures for their PBR. The only tool you would really need is the Macbeth chart I believe, at least for working with actual textures and not values. Ideally, you just have to get the textures to be at the physically correct value range and be done. They also viewed all…
Ahh cool, i guess ill just learn it when i get to it. Thanks! EDIT: The reason i am a bit confused might stem from different approaches. I have seen the Remember me tech videos where the diffuses look pretty normal, but they keep stressing the "albedo values". They also seem to treat specular at just a solid color, putting…