Just have a few questions regarding texturing game assets. I went over a digital tutors game assets tutorial and it was extremely helpful. It covered ndo, ddo2 and marmoset. All really helpful things to know and quite impressive tools! I guess I just have a few questions regarding when to use what and when to bake…
Ambient occlusion is usually baked into the diffuse map (just multiply it in PS). Not everything need to be baked. I don't know what the tutorial showed but for simpler props you can just use tiling textures and paint in variation via vertex colors. But as you say for more detailed models like characters and vehicles…